An MPEG audio file is built up from smaller parts called frames.
Generally, frames are independent items. Each frame has its own
header and audio informations. As there is no file header, you
can cut any part of MPEG file and play it correctly (this should
be done on frame boundaries but most applications will handle
incorrect headers). However, for Layer III, this is not 100%
correct. Due to internal data organization in MPEG Layer III
files, frames are often dependent of each other and they cannot
be cut off just like that.
When you want to read info about an
MPEG file, it is usually enough to find the first frame, read
its header and assume that the other frames are the same. But
this may not be always the case. Variable bitrate MPEG files
may use so called bitrate switching, which means that bitrate
changes according to the content of each frame. This way lower
bitrates may be used in frames where it will not reduce sound
quality. This allows making better compression while keeping
high quality of sound.
The frame header is constituted by
the very first four bytes (32bits) in a frame. The first eleven
bits (or first twelve bits, see below about frame sync) of a
frame header are always set and they are called "frame sync".
Therefore, you can search through the file for the first occurence
of frame sync (meaning that you have to find a byte with a value
of 255, and followed by a byte with its three (or four) most
significant bits set). Then you read the whole header and check
if the values are correct. You will see in the following table
the exact meaning of each bit in the header. Each value that
is specified as reserved, invalid, bad, or not allowed should
indicate an invalid header.
Frames may have a CRC check. The CRC
is 16 bits long and, if it exists, it follows the frame header.
After the CRC comes the audio data. You may calculate the CRC
of the frame, and compare it with the one you read from the file.
This is actually a very good method to check the MPEG frame validity.
Here is a presentation of the header
content. Characters from A to M are used to indicate different
fields. In the table below, you can see details about the content
of each field.
AAAAAAAA
AAABBCCD EEEEFFGH IIJJKLMM
Sign |
Length
(bits) |
Position
(bits) |
Description |
A |
11 |
(31-21) |
Frame sync (all bits set) |
B |
2 |
(20,19) |
MPEG Audio version ID
00 - MPEG Version 2.5 (unofficial)
01 - reserved
10 - MPEG Version 2 (ISO/IEC 13818-3)
11 - MPEG Version 1 (ISO/IEC 11172-3)
Note: MPEG Version 2.5 is not official standard. It is an
extension of the standard used for very low bitrate files. If
your decoder does not support this extension, it is recommended
for you to use 12 bits for synchronization instead of 11 bits. |
C |
2 |
(18,17) |
Layer description
00 - reserved
01 - Layer III
10 - Layer II
11 - Layer I |
D |
1 |
(16) |
Protection bit
0 - Protected by CRC (16bit crc follows header)
1 - Not protected |
E |
4 |
(15,12) |
Bitrate index
bits |
V1,L1 |
V1,L2 |
V1,L3 |
V2,L1 |
V2, L2 & L3 |
0000 |
free |
free |
free |
free |
free |
0001 |
32 |
32 |
32 |
32 |
8 |
0010 |
64 |
48 |
40 |
48 |
16 |
0011 |
96 |
56 |
48 |
56 |
24 |
0100 |
128 |
64 |
56 |
64 |
32 |
0101 |
160 |
80 |
64 |
80 |
40 |
0110 |
192 |
96 |
80 |
96 |
48 |
0111 |
224 |
112 |
96 |
112 |
56 |
1000 |
256 |
128 |
112 |
128 |
64 |
1001 |
288 |
160 |
128 |
144 |
80 |
1010 |
320 |
192 |
160 |
160 |
96 |
1011 |
352 |
224 |
192 |
176 |
112 |
1100 |
384 |
256 |
224 |
192 |
128 |
1101 |
416 |
320 |
256 |
224 |
144 |
1110 |
448 |
384 |
320 |
256 |
160 |
1111 |
bad |
bad |
bad |
bad |
bad |
NOTES: All values are in kbps
V1 - MPEG Version 1
V2 - MPEG Version 2 and Version 2.5
L1 - Layer I
L2 - Layer II
L3 - Layer III
"free" means free format. If the correct fixed bitrate
(such files cannot use variable bitrate) is different than those
presented in upper table it must be determined by the application.
This may be implemented only for internal purposes since third
party applications have no means to findout correct bitrate.
Howewer, this is not impossible to do but demands lots of efforts.
"bad" means that this is not an allowed value
MPEG files may have variable bitrate (VBR). Each frame may
be created with different bitrate. It may be used in all layers.
Layer III decoders must support this method. Layer I & II decoders
may support it.
For Layer II there are some combinations of bitrate and mode
which are not allowed. Here is a list of allowed combinations.
bitrate |
single channel |
stereo |
intensity stereo |
dual channel |
free |
yes |
yes |
yes |
yes |
32 |
yes |
no |
no |
no |
48 |
yes |
no |
no |
no |
56 |
yes |
no |
no |
no |
64 |
yes |
yes |
yes |
yes |
80 |
yes |
no |
no |
no |
96 |
yes |
yes |
yes |
yes |
112 |
yes |
yes |
yes |
yes |
128 |
yes |
yes |
yes |
yes |
160 |
yes |
yes |
yes |
yes |
192 |
yes |
yes |
yes |
yes |
224 |
no |
yes |
yes |
yes |
256 |
no |
yes |
yes |
yes |
320 |
no |
yes |
yes |
yes |
384 |
no |
yes |
yes |
yes |
|
F |
2 |
(11,10) |
Sampling rate frequency index (values are in Hz)
bits |
MPEG1 |
MPEG2 |
MPEG2.5 |
00 |
44100 |
22050 |
11025 |
01 |
48000 |
24000 |
12000 |
10 |
32000 |
16000 |
8000 |
11 |
reserv. |
reserv. |
reserv. |
|
G |
1 |
(9) |
Padding bit
0 - frame is not padded
1 - frame is padded with one extra slot
Padding is used to fit the bit rates exactly. For an example:
128k 44.1kHz layer II uses a lot of 418 bytes and some of 417
bytes long frames to get the exact 128k bitrate. For Layer I
slot is 32 bits long, for Layer II and Layer III slot is 8 bits
long. |
H |
1 |
(8) |
Private bit. It may be freely used for specific needs of an application. |
I |
2 |
(7,6) |
Channel Mode
00 - Stereo
01 - Joint stereo (Stereo)
10 - Dual channel (2 mono channels)
11 - Single channel (Mono)
Note: Dual channel files are made of two independant mono channel.
Each one uses exactly half the bitrate of the file. Most decoders
output them as stereo, but it might not always be the case.
One example of use would be some speech
in two different languages carried in the same bitstream, and
and appropriate decoder would decode only the choosen language
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